Monday, February 23, 2015

Coin Grid: Game Details, Materials, and Rules

Game Materials:
·        12 x 6 square game board (Two sides with 6 x 6 squares for each side)
o   There should be X’s drawn on row 5 for each player’s side
o   There should be stars drawn on row 6 for each player’s side.

·        12 coins for each player placed in the two bottom rows (row 5 and row 6) for each player’s side (one coin for each square)
o   Preferably that each player has different sets of coins to tell apart which coin belongs to which player.
o   To make the game shorter, you may use 6 coins for each player instead of 12

·        4 six sided dice (2 for each player)

·        A stack of at least 6 coins (owned by no player from start of game) called dead coins
o   Details on dead coins found in game rule #9

Game Rules:
Setting up:
  • Place game board on hard surface.
  • Place 12 coins for each player’s side (24 total coins on the game board)
    • a.      All 12 coins must be on squares on the bottom two rows (rows 5 & 6) for each player’s side
    • b.      One coin for each square
  • Each person rolls one dice
    • a.      If a tie, roll dice again until someone has a greater number
    • b.      Person with the greater number goes first

How To Play:
For each turn:
   1.      On their turn, the player rolls a single dice.
   2.      Based on the number they rolled, the player may move any coin (just one coin for each turn) to as many squares (can be less than the number you rolled) in any adjacent square including diagonal squares.
a.      For example: If a player rolls a 4, then they could move any of their coins at most 4 spaces (squares) in any direction
                                                    i.     Any adjacent square is any square surrounding the square the coin is currently on.
                                                   ii.     (Should be a total of 8 or less directions that the coin may move)
1.      North, South, West, East, Northeast, Northwest, Southeast, Southwest
                                                  iii.     Coin can move in a variety of ways
1.      Does not have to strictly move one direction
a.      For example, if you roll a 5, you can move 3 spaces up and 2 spaces southwest
b.      Only one coin or double stacked coin (mentioned on game rule #8) may be on a square at a time.
                                                    i.     The only exception is when the player or opposing player decides to place their coin on the other player’s coin’s spot to battle.
c.      You must move all of your original 12 coins at least once before moving any coin twice.
    3.      After the player has moved their coin, their turn is over.
    4.      The next player repeats steps 1-3


Other Rules:
    5.      The player may only move their coin across the middle of the game board (aka wall) to cross into the opponent’s territory if they roll a number 4 or greater.
a.      The player does not need to roll another 4 or greater to return back to their territory.
b.      This rule only applies each time the player wants to move their coin onto the opponent’s territory
c.      Once you move a coin across the middle of the game board, you may attack any opposing player’s coin if you land on the square in which the opposing player’s coin occupies.
     6.      If a player decides to move their coin to a square containing the opponent’s coin (doesn’t matter which territory you are on), then the coins will battle.
a.      This is the only time when there can be two separate coins on one square at a time
     7.      When battling
a.      If a player has a single coin in the battle square, they roll only one dice
b.      If a player has a double stack coin (two coins stacked on top of each other), then that player rolls two dices
c.      The player with the higher number wins and takes away the loser’s coin(s)
                                                    i.     These coins won may be used to make any of your coins into double stack coins (more info on rule #8 on how to make double stack coins)
1.      Cannot be used on opponent’s coins or on any double stack coin
      8.      If a player’s coin is in the opponent’s territory, they may sacrifice their turn to put another coin on the bottom of that coin to become a double stack coin if they have won at least one coin from the opponent by battling.
a.      If you do not have any coins earned by battle, then you may not create a double stack coin
b.      Double stack coins allow the owner of the coin to roll two dice when battling other coins
c.      Double stack coins on your territory receive half damage from opponents
                                                    i.     I repeat, this half damage property for double stack coins only applies when the coin is on your territory and not on the opposing player’s territory
d.      You can only transform a single coin into a double stack coin on the opposing player’s territory and not your territory
e.      Once the player turns their coin into a double stack coin, they end their turn.
f.       They cannot move the newly created double stack coin until their next turn.
    9.      Whenever you place your coin on any square in the opponent’s star rows (row 6 which contains stars on each square), you may pick up a dead coin (which are coins that are placed aside and not own by any other player from the start of the game) and place it on any square on row 6 in your territory
a.      If all spaces on row 6 are filled with other coins, then place the coin on any square on row 5
b.      If all spaces on row 6 and row 5 are filled with other coins, then you must exchange one of your coins from row 6 or row 5 with the dead coin.
c.       These dead coins cannot become double stack coins.
d.      They receive half damage on any square on the game board.
   10.   The game is over when one player no longer has any coins to play, which declares the other player as the winner.
a.      For the alternative version:
                                                    i.     The winner keeps the money coins that he or she won from battling
1.      Does not keep the money (coins) that is left on the entire game board or lost to the opposing player.
2.      The loser of the game does not keep any money even if he or she has won the coins from battles.

   11.   Have fun and enjoy!!!

Wednesday, February 11, 2015

Session Report: The Settlers of Catan

The Settlers of Catan: 

A 

New 

Beginning


With earthquakes, the economic crisis, traffic, the burden of being assigned a lot of homework, and the urge to find the simpler things in life, I decided to go out and settle in the countryside. As I ventured into new territory, I along with three other travelers, Andy, Michael, and Bowen, set out to find a new home called Catan.

Setting up

At first, Catan looked like a complicated boring land, but once we settled in, the thirst for gaining more land or at least 10 Victory Points becomes apparent. Andy and Bowen were the only two who had some previous knowledge about Catan, but it wasn't until reading the rules, that Andy realized he was playing the game wrong the whole time. It was a shaky start as me and Michael, the newcomers, had to constantly asked about the details about Catan. There were some miscues, but Andy and Bowen were forgiving.





The first few rounds were mellow as we all were just getting familiar with the rules and collecting our resources as friendly neighbors. Once someone rolled a seven, they got to choose where to put the robber (the tall gray figure that looks like a bishop chess piece shown in the picture below), which blocks one resource and the owner of that resource can no longer receive any resource cards until the robber is moved. The person who rolled the seven must also pick a random resource card from the owner of the blocked resource, which as you can tell can lead to bad blood between settlers. While I was waiting for my turn, I decided to use the remainder of my unused roads, settlements, and cities to build a small tower, which has absolutely nothing to do with the game, but I thought I would give you an idea of what you could do if you played this game and were waiting for your turn to come. I probably should have taken a picture of it, but I will leave it to your imagination on how it was constructed. Back to the game!

Throughout the game, we had a struggle trying to obtain any clay resources since somebody had to roll either a 10, 11, 12 to obtain any clay resources. With clay being a vital resource to build roads and settlements, which are also needed to expand your territory, it was clear that whoever had clay would have the edge over the game. Most of my turns was spent trading with others for sheep and wheat, which I used to obtain development cards.  I would trade for clay, but no one was willing to give up clay because they were all selfish, just kidding. I kept rolling a couple of seven's and gaining a lot of development cards, which were mostly Knights, which meant I could move the robber. As you can tell I was the person who kept stealing from other people. I even had a resource card that let me obtain all the cards of one resource from all the other settlers. Of course the time I used it to obtain clay from everybody else, it resulted in just one measly clay card. Nevertheless, I used that clay card to build me a road. As it became more apparent that rolling a number higher than 9 was becoming rare, the others decided to plan out another strategy, which was expanding their territory to the ports (the locations with ships labeled next to them), which you could exchange any 2, 3, or 4 cards for any one resource card.

Tension rises as I have built two cities, gaining closer to victory


In the picture on the right, you can see how I (the red pieces) have gained control over most of the wood resources and some ore thanks to building two cities, which allowed me to obtain two times the resource cards. Unfortunately for me, I needed more than wood to expand my territory, particularly clay. (You see what I'm doing here right?)







We then spent the next couple of turns doing the same thing, collecting resources, stealing clay from whoever owned the clay resource tiles, and improving our settlements into cities. With a few advice about building my next road piece (in order to obtain the longest road card, rewarding me with the last Victory Point needed to win the game) and with class time almost ending, I came out as the victor in the end. I must say I was skeptical about playing the game, but found it fun and would love to play the game with friends/family or even strangers on my free time.


For more information about the game, rules, or other info, visit: The Settlers of Catan Brochure
To buy the game, click on the Amazon link here: Buy Here
To visit the actual game website, visit here: http://www.catan.com/game/settlers-catan

Due to time constraints, I was only able to play this game.
Thank you for reading my blog. You are welcome to leave a comment or any feedback. Have a nice day!

Wednesday, January 28, 2015

Session Report Arcade Game

                                        Tiger Heli Session

Tiger Heli from https://archive.org/details/internetarcade

My experience in playing Tiger Heli has been entertaining. It reminds me of your typical scrolling shooter games using an aircraft such as a helicopter or fighter plane. While playing Tiger Heli, the controls were a bit stiff, but that is expected from older games, but I was still able to navigate the helicopter using the arrow keys on the keyboard as you would using an arcade joystick. Most of the time, I was just holding down the shooting button and avoiding tank attacks while advancing through the game. I was able to go a bit far and ended up getting on the top ten scoring list, where I could input my three initials.

Gameplay from Tiger Heli
I usually like to play old games by using an emulator. For example, I use software called Project64 to play N64 games on my laptop (spending my time on it playing Super Mario 64). Although I do not usually play older games, I found Tiger Heli to be competitive in terms of staying alive. The only difference in playing a game in an emulator than on the original hardware for me is the controls. Playing a game that was meant to be played using a joystick and buttons on a laptop keyboard can be a bit of a learning curve especially when the controls on the emulator are positioned oddly different. Although an emulator is nice, I'd rather play these types of games on the original hardware because of the nostalgic feel and that the game was suited with the original hardware.

You are welcome to leave any comments. Thank you for reading and have a fantastic day!!!