Game Materials:
·
12 x 6 square game board (Two sides with 6 x 6 squares
for each side)
o
There should be X’s drawn on row 5 for each
player’s side
o
There should be stars drawn on row 6 for each
player’s side.
·
12 coins for each player placed in the two
bottom rows (row 5 and row 6) for each player’s side (one coin for each square)
o
Preferably that each player has different sets
of coins to tell apart which coin belongs to which player.
o
To make the game shorter, you may use 6 coins
for each player instead of 12
·
4 six sided dice (2 for each player)
·
A stack of at least 6 coins (owned by no player
from start of game) called dead coins
o
Details on dead coins found in game rule #9
Game Rules:
Setting up:
- Place game board on hard surface.
- Place 12 coins for each player’s side (24 total coins on the game board)
- a. All 12 coins must be on squares on the bottom two rows (rows 5 & 6) for each player’s side
- b. One coin for each square
- Each person rolls one dice
- a. If a tie, roll dice again until someone has a greater number
- b. Person with the greater number goes first
How To Play:
For each turn:
1.
On their turn, the player rolls a single dice.
2.
Based on the number they rolled, the player may
move any coin (just one coin for each turn) to as many squares (can be less
than the number you rolled) in any adjacent square including diagonal squares.
a.
For example: If a player rolls a 4, then they
could move any of their coins at most 4 spaces (squares) in any direction
i. Any
adjacent square is any square surrounding the square the coin is currently on.
ii. (Should
be a total of 8 or less directions that the coin may move)
1.
North, South, West, East, Northeast, Northwest,
Southeast, Southwest
iii. Coin
can move in a variety of ways
1.
Does not have to strictly move one direction
a.
For example, if you roll a 5, you can move 3
spaces up and 2 spaces southwest
b.
Only one coin or double stacked coin (mentioned
on game rule #8) may be on a square at a time.
i. The
only exception is when the player or opposing player decides to place their
coin on the other player’s coin’s spot to battle.
c.
You must move all of your original 12 coins at
least once before moving any coin twice.
3.
After the player has moved their coin, their
turn is over.
4.
The next player repeats steps 1-3
Other Rules:
5.
The player may only move their coin across the
middle of the game board (aka wall) to cross into the opponent’s territory if
they roll a number 4 or greater.
a.
The player does not need to roll another 4 or
greater to return back to their territory.
b.
This rule only applies each time the player
wants to move their coin onto the opponent’s territory
c.
Once you move a coin across the middle of the
game board, you may attack any opposing player’s coin if you land on the square
in which the opposing player’s coin occupies.
6.
If a player decides to move their coin to a
square containing the opponent’s coin (doesn’t matter which territory you are
on), then the coins will battle.
a.
This is the only time when there can be two
separate coins on one square at a time
7.
When battling
a.
If a player has a single coin in the battle
square, they roll only one dice
b.
If a player has a double stack coin (two coins stacked
on top of each other), then that player rolls two dices
c.
The player with the higher number wins and takes
away the loser’s coin(s)
i. These
coins won may be used to make any of your coins into double stack coins (more
info on rule #8 on how to make double stack coins)
1.
Cannot be used on opponent’s coins or on any
double stack coin
8.
If a player’s coin is in the opponent’s
territory, they may sacrifice their turn to put another coin on the bottom of that
coin to become a double stack coin if they have won at least one coin from the
opponent by battling.
a.
If you do not have any coins earned by battle,
then you may not create a double stack coin
b.
Double stack coins allow the owner of the coin
to roll two dice when battling other coins
c.
Double stack coins on your territory receive
half damage from opponents
i. I
repeat, this half damage property for double stack coins only applies when the
coin is on your territory and not on the opposing player’s territory
d.
You can only transform a single coin into a
double stack coin on the opposing player’s territory and not your territory
e.
Once the player turns their coin into a double
stack coin, they end their turn.
f.
They cannot move the newly created double stack
coin until their next turn.
9.
Whenever you place your coin on any square in
the opponent’s star rows (row 6 which contains stars on each square), you may pick
up a dead coin (which are coins that are placed aside and not own by any other
player from the start of the game) and place it on any square on row 6 in your
territory
a.
If all spaces on row 6 are filled with other
coins, then place the coin on any square on row 5
b.
If all spaces on row 6 and row 5 are filled with
other coins, then you must exchange one of your coins from row 6 or row 5 with
the dead coin.
c.
These
dead coins cannot become double stack coins.
d.
They receive half damage on any square on the
game board.
10.
The game is over when one player no longer has
any coins to play, which declares the other player as the winner.
a.
For the alternative version:
i. The
winner keeps the money coins that he or she won from battling
1.
Does not keep the money (coins) that is left on
the entire game board or lost to the opposing player.
2.
The loser of the game does not keep any money
even if he or she has won the coins from battles.
11.
Have fun and enjoy!!!
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